Interactions with a post wimp interface essay

A pointer is an onscreen symbol that represents movement of a device that the user controls to select windows, icons, and menus.

WIMPs are usually pixel -hungry, so given limited screen real estate they can distract attention from the task at hand. These elements make it easy for people to work with and use computer software.

A graphical user interface uses visual elements that present information stored in a computer in an easy-to-understand manner. A window is an area on the screen that displays information.

However, WIMP interfaces are not optimal for working with complex tasks such as computer-aided designworking on large amounts of data simultaneously, or interactive games. Most recently, mobile devices, such as smartphones and tablets, have starting using these elements in new ways due to constraints in space and available input devices.

Menus show what is possible within the software in terms of commands and functions. Android OS use the class of GUIs named post-WIMP In computingpost-WIMP "windows, icons, menus, pointer" comprises work on user interfaces, mostly graphical user interfaceswhich attempt to go beyond the paradigm of windows, icons, menus and a pointing device, i.

The reason WIMP interfaces have become so prevalent since their conception at Xerox PARC is that they are very good at abstracting work-spaces, documents, and their actions. A menu provides a list of choices to users. A GUI uses windows, icons, and menus to carry out commands, such as opening files, deleting files and moving files.

GUI software is much easier to use than command line software since there is no need to type in and memorize individual commands.

You can manipulate the icon in different ways. For example, double-clicking the icon opens up the program or file. The most common graphical elements are represented by WIMP: Their analogous paradigm to documents as paper sheets or folders makes WIMP interfaces easy to introduce to other users.

As you probably guessed, the Windows operating system derives its name from the use of windows.

Reality-Based Interaction: A Framework for Post-WIMP Interfaces

Applications for which WIMP is not well suited include those requiring continuous input signals, showing 3D modelsor simply portraying an interaction for which there is no defined standard widget. Thus, custom interfaces can better encapsulate workspaces, actions, and objects for specific complex tasks.

Interfaces based on these considerations, now called "post-WIMP", have made their way to the general public. The contents of the window are displayed independently from the rest of the screen.

An icon is a small picture that represents objects, such as a program or file. These four elements have dominated user interface design since they were first introduced in the mids. Touchscreen technology has introduced new interactions such as pinching and rotating, which are not supported by traditional input devices.

Options are selected using a mouse or other pointing device.Jacob RJK, Shaer O, Girouard A, Hirshfield LM, Horn MS, Solovey ET et al. Reality-Based interaction: A framework for post-WIMP interfaces. In 26th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings, CHI p.

“Non-WIMP” user interfaces provide “non-command,” Advances in user interface design and technology have outpaced the advances in languages and sequence of interactions in a non-WIMP interf ace? We posit that it is a set of continuous r elationships, most of whic h are.

The Glossary of Human Computer Interaction

Instrumental Interaction: An Interaction Model for Designing Post-WlMP User Interfaces and shows how it was used to create a new interface for searching and replacing text.

Interaction model, WIMP interfaces, direct manipulation, post-WIMP interfaces, instrumental interaction INTRODUCTION In the early eighties, the Xerox Star user.

Reality-Based Interaction: A Framework for Post-WIMP Interfaces post-WIMP interfaces. Naïve Physics (NP) Naïve physics is the informal human perception of basic interactions are “observable with both visual and haptic modalities and draw on some of humans’ most basic.

WIMP stands for Windows, Icons, Menus and Pointers (or maybe Windows, Icons, Mouse, Pull-down menus).


WIMP is the style of graphical user interface that uses the above-mentioned common widgets. Nov 10,  · Type of interfaces (WIMP and GUI) All computer systems need some form of user interface so that the computer and human being can communicate.

Reality-Based interaction: A framework for post-WIMP interfaces

The most widely used type of interface for today’s computer systems is a graphical user interface, or GUI (pronounced as gooey).

Interactions with a post wimp interface essay
Rated 4/5 based on 45 review